A place where I write whatever I want about teaching, instructional design and eLearning.
Tuesday, August 6, 2019
Course Architecture
Wednesday, November 16, 2016
DevLearn 2016
Day 1: A day-long workshop focusing on interactive video. What does this mean? Interactive video means making a video more interesting than it already is. It might mean putting in a hotspot, or adding text to emphasize a point. It might mean a pause to allow for a question.
The workshop covered a tool, HiHaHo, which sort of fast-tracks your interactive elements ("enriches" in HiHaHo language) by providing a web interface for you to add the components of interaction.
Pros: Quick and dirty results for interaction, easy to use, ideal for microlearning and informal learning.
Cons: Not suitable for high quality results, video must be edited to a high standard in order to use the product. It's more like you are "dressing up" your existing video (which should be awesome). Delivery method is unclear. Requires subscription to view.
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Bottom line: A good use of time, although I would not use this platform to create production content. I think it's a good storyboarding tool.
Day 2:
AM
Attended half of the keynote, which was given by Penn of Penn & Teller. He talked about storytelling. Penn thinks PowerPoint is sort of lame and prevents human sharing. Ok.
Next, headed over to the Expo to try and hear about Articulate 360. Too noisy in room. Could not hear. Headed over to get a cup of tea. Ended up talking to an Articulate trainer who did our training last year
After the trip to the Expo, returned to the main hall, where I hit a Camtasia session entitled, "Eight Things I Hate About your Screencast", which was based on (I assume), this article. Since I'll be doing video soon, I wanted to see what Mark Lassoff had to say about Camtasia. That was a good use of time. He's also a good speaker.
Takeaway not in article: Upgrade to Camtasia 9.0, it's worth it.
PM
After Camtasia, I headed over to get some lunch. I landed myself on a chair in a random session about LRS'. Hmmm. Ok. Learning Record Store. I don't know. I was involved with my sandwich, and couldn't get a lock on this one, but maybe returning to the description and the slides or content (if made available) will jog my memory.
I hopped over to a talk about PowerPoint. Wow. This was like a tour-de-force of everything PowerPoint can do. It was called "Eighteen Awesome PowerPoint Tricks for Effective Presentations". This guy, Richard Goring, is a great presenter and he's like some kind of PowerPoint savant. We got a nice little booklet with some of the tips, and also a good website to search on videos with more tips! Yay!
Day 3:
Made it over to a couple today before catching the plane. First, I went to another loud and inaudible talk at the Expo. It was about how to make your eLearning more efficient. Not much gained, unfortunately, since it was so difficult to hear.
The next one was extremely useful - this was a discussion about how to make your videos more interactive. The focus was really on having good videos with some kind of easy to understand structure (e.g. branching, messaging). Engagement here was really focused more on making a good video, then adding into it simple elements like hotspots. This really focused largely on marketing education videos, but still, some great ideas. Link here for examples we saw in the talk.
Thanks DevLearn! Love this conference!
Monday, November 7, 2016
eLearning Challenge #140 + eLearning Diwali Trivia Game
eLearning Challenge #140 : An ADDIQuTE Kitchen
I also did something for the work Diwali party which worked out when used in a large group - teams of four. eLearning Diwali Triva Game : The Diaspora Game
Monday, October 10, 2016
ADDIQutE - is it good enough to fly?
If your organization is more along the lines of "implementation" being the actual delivery, then the order may look like ADDQuTE where QuT replace Implementation. ADDIE works in different ways at different places.
My new addition to ADDIE makes your material ADDIQuTE (adequate). Sometimes that's the best you can do.
Wednesday, August 24, 2016
eLearning Challenges: #139
- Finding the right color palette (free)
- Finding some flat design avatars (free)
- Finding a sound clip (free)
- Figuring out the overall look and feel (brain time)

Thursday, May 12, 2016
Demos (Screencasts)
Best practice tips
Visual
Zoom
Aspect Ratio (Camtasia) - Capture Size
Recommendation: 15 fps for screencast
More information https://wistia.com/community/posts/t8l/frame-rates-for-screencasts.
Audio
Tool: Audacity (free, and that link will take you to the download page)
Record in Mono
Align recording device to recording software preferences (Sound input)
Align settings to device.
Your recording preferences would be set for 44.1 kHz 16 bit because that is what is supported by the device.
Save as WAV signed at 16-bit PCM, no encoding (to prevent distortion)
Other tips:
- Talk through the screencast as you move around the screen so you don't lose the flow.
- Pay close attention to sequencing steps for the learner
- Recording in small bursts is better for editing and reorganizing - particularly because it is easier to move around in Camtasia and Storyline
- Be sure you have a quiet space (no fans, phones, other distractions)
- If possible, set up a recording space in your home to do the narrations
- Speak slowly and pause appropriately
Resources
Thursday, April 28, 2016
When your negative thought becomes positive...
The second irony (maybe more of a silliness than an irony) is, more obviously, that it was an online course about eLearning offered through Canvas by instructors at the University of Brussels. On top of that, the group project assignment had a group with four members scattered across the world, literally. So let's just map that out for a moment.
Prezi is a cool tool.
I was pretty sure that the group project would be a disaster, but it was 100% complete in a week, on time. Everyone did their part, and we all learned new tools. I did not know how well Microsoft Office Mix would work, but it was a breeze. Now, the project itself was not perfect and it definitely would benefit from some serious editing, but it was amazing to me that everyone stuck with it and came up with something that everyone was comfortable sharing with the class (everyone in the class is a working professional).
I'm looking forward to doing a cool final project for the class too.
This brings me to the point of my thought. Taking an online course is an exceptionally good use of time for a learning designer. You pay attention to how things are presented and designed, but you are also trying to learn a new skill/concept, so you are really immersed both in your craft and your learning motive. This experience has informed me and, suprisingly, inspired me.
Monday, January 25, 2016
Super Excited Because Agile Has Come to my Corner
| The lower arrow is better |
| Our board |
Monday, January 11, 2016
Quality II: ADDIE application
User-based Quality, Product Quality and Manufacturing Quality all have characteristics that help me hone in on a quality model for learning products.
Let's now impose ADDIE onto this trifecta of magical characteristics.
ANALYSIS: In ADDIE, the Analysis is a needs assessment. In practice, this is when we ask ourselves the following questions:
Who is the learner audience?
What is the mode of delivery?
What subject coverage is desired?
What resources are available (SME's, documents, etc)?
What are the constraints (it's usually time)?
When does the project/module/learning piece need to be done?
Garvin says: The characteristics that connote quality must first be identified through market research (a user-based approach to quality).
I'd say that each of these components of Analysis contributes toward high quality. You should be able to identify each of these as specifically as possible. In my experience, the more vague each answer is to each question in this list, the lower the quality. I'd love to back that claim up with a real test case or multiple test cases. I actually can. I can off the top of my head think of three distinct cases (not all my work, though one definitely was) where poorly defined audiences resulted in poorly defined courses that were not well-received. On the other hand, I can think of one course I handled that was well-defined in terms of audience and coverage. The course was well received.
DESIGN AND DEVELOPMENT: Looking at these two phases, in ADDIE, we are basically talking about good design and good work.
Design is the rigorous process of identify learning objectives for the material and for the audience, and then creating a storyboard or prototype to see how things fit together. Suffice to say, if you didn't clearly define your audience, obviously the learning objectives are going be more vague. If you did not limit your subject matter coverage, you may be dumping rather than designing. Avoid the dump.
Good design checks:
ALIGN YOUR DESIGN:
Define learning objectives and verify objectives with another party (SME ideally)
Create a storyboard or outline
Does the storyboard or outline include graphical representation?
Does the storyboard or outline refer continually to the learning objectives, and can you identify when and where?
Development is where actual work gets done. There is a lot of room for quality checks during development. This falls into the iterative SAM/ADDIE/Agile feedback cycle. So feedback is definitely an important quality check that may benefit the end learning product.
ITERATIVE DEVELOPMENT:
How many feedback cycles has the work been through? With whom?
Has the work been revised based on feedback? Why or why not?
In summary, the product-based approach to quality rests on the idea that "high-quality characteristics" must then be translated into identifiable product attributes. Perhaps presence and absence of the attribute is good enough. Or maybe a combination of presence/absence and then some "standard" or level of the attribute would help to measure quality.
IMPLEMENTATION/EVALUATION:
Implementation is what happens when the course is done and it gets delivered. Ideally you'd do a test run rather than dump the entire developed course into the lap of a trainer (or a student) and just hope for the best. However, this is how a lot of information is shared. Heck, I've done it myself. You dump everyone in the pool and see who can swim.
This is not fair. Well-designed material is a representation of not only knowledge, but of your corporate brand/entity. Poorly designed material is, quite frankly, a downer.
How can we make the implementation and evaluation steps critical to quality?
IMPLEMENTATION
Run a pilot (expensive)
Test a component of the learning and evaluate it
Train the trainer (train or communicate details)
Repetitive tasks such as uploading files have a quality check or are automated
EVALUATION
Are students able to perform the tasks set forth in the learning objectives?
Are trainers able to convey the learning objectives?
Did the hands-on work focus on the learning objectives?
Gather actionable feedback - evaluations must be revised continually *
The manufacturing-based approach to quality was and continues to be rooted in how well a product conforms to standards.An approach that ignores the "specification" will not result in a quality product. In the case of implementation, we'd have to see how well the material stood up to its intended purpose. The best vehicles for this test are 1) the learning objectives and 2) the hands-on material (labs). Other ways to make sure implementation goes accordingly is to make sure the trainers (if it's not you) are prepared. Finally, a cheaper, faster way to "test" implementation might be not to run the whole pilot but instead to take a chunk of the material and try it out before a major release.
Poor Evaluation. The often ignored, youngest child in ADDIE. Evaluation can really bring everything back to the beginning by asking whether or not our specification - the learning objectives - were met? Why or why not? You can go back to iteration during design and development - did the design rely on feedback? How much? Is more needed? Was the design examined? Are we asking questions that actually tell us something about the content? Sometimes the comments are far more valuable than the smile sheets or ranking evaluations.
Thursday, January 7, 2016
Quality I: Old School Quality Concerns
Wednesday, January 6, 2016
Information Mapping - Overview
Horn, R. E. Clarifying Two Controversies About Information Mapping's Method Accessed 01/06/2016
Horn, R.E. (1974). Information Mapping, Training in Business and Industry 11 (3).
Parsons School of Design Information Mapping Papers
Tuesday, January 5, 2016
ID and Quality: A Prelude
Tuesday, November 17, 2015
For my Reference - Lots of Links!
eLearning Classic Texts & Reference Handbooks
If you aren't sure about what you are doing, check in this nerdy textbook (books have indices):
Clark, R. C., & Mayer, R. E. (2011).
Kuhlmann, T. (2015).
Before You Begin...
Top 5 eLearning Acronyms (yeah, I know there are more but why start with Cognitive Overload (see below)?)
10 eLearning Course Development Mistakes
For the critical thinker: eLearning: Are we missing the point?
Best Practices
Learning Objectives and Best Practices
Tips to Give and Receive Feedback
When is Audio Narration Helpful?
Be Wary: Cognitive Overload
Limiting or doing away with cognitive overload in your eLearning
Planning eLearning
Basic plan overview - this is a general article, but it has some good tips
Storyboards - lots of options
What is Storyboarding - We had a BrownBag Lunch about this?
There is a Lynda module about Storyboarding (ask Lisa IC for access) called Introduction to Storyboards
Storyboarding is a Total Waste of Time (Well, everyone is entitled to an opinion...)
Storyboard Templates - eLearning Heroes resource
Forum Discussion about Storyboards - eLearning Heroes resource
Agile and eLearning
Graphic Design and Images for eLearning
eLearning Graphics - Seven Best Practices for Choosing Graphics (suggestion from the eLearning Industry Blog)
eLearning Images - Six things to think about before you select an image (e.g. photograph) for eLearning courses
Building your Own Graphics - Do I have to? Sometimes you do...
10 Tips to Improve your Visual Design
The Persona Problem - Everyone talks about it, but what are the critical concerns - cognitive economy and other generalizations..
Tuesday, November 3, 2015
PowerPoint - is there really a right way?
The next thing to consider is something that we've been grappling with at the office. Something that seems so obvious but is an error that has been repeated ad nauseum in corporations all over the world. It is that of the PowerPoint template. With changing versions of PowerPoint as well as employees rotating in and out of projects (employees with varying degrees of skill when it comes to PowerPoint), there is this phenomenon that I am going to call The Tempblend. It is what happens when lots of slides from different places come together in a single presentation. It's the melting pot of colors, graphics, typefaces and layouts. It is what you don't want when you have to go into a giant brand conversion or upgrade; I am willing to bet it happens EVERYWHERE.
While most corporate old-timers are probably aware of this issue, I personally had never been exposed to this level of detail when it came to PowerPoint. When you teach on your own at a college or in a classroom you have complete autonomy over your slides and your material. We are generally left to our own devices when it comes to slide management.
But, in a situation where there's turnover and varying degrees of skill and competency on a team, the Tempblend and other disasters are usually lying in wait. Is there a way to overcome these problems and improve slide management?
I did find one article about scalability which basically says, "this is a problem and there is no good answer." At least there's acknowledgment.
The only takeaways for me about this common ID problem are:
1. Be as consistent as possible with PowerPoint templates. A good template
- Use only the master slide(s) you need
- Name your new template's layout slides
- Use whatever Layout slides you have
- Do not copy and paste slides from other places indiscriminately. The Reuse Slides option in PowerPoint 2013 guards somewhat against this, but if you were careless in the past, then the problems of reusing slides may still appear.
- Check for artefacts from old masters (View -> Master Slide) and delete unwanted slides in the Master.
- After an import, verify that Layouts are applied to slides.
Tuesday, October 13, 2015
Sound and text - is there a right answer?
Needless to say, as does happen in many organizations, nobody cared. The multimedia fiesta went on as planned, while my minimally developed (read: no narration) prototype went quietly into the pit of archives (I'm happy to say a few people did end up using it out in the field, so that's a quiet success).
That incident started to make me wonder whether or not there is some concrete published information on what's appropriate in terms of multimedia use. Of course there is. I found one nice summary (Schüler, A.et al, 2013) that spends time reviewing something called "The Cognitive Theory of Multimedia Learning" (CTML), that Mayer (2005, 2009) introduced. CTML's central premise is that "that in order to benefit from multimedia instruction learners need to engage in active processing of [multimedia] materials.
What exactly does that mean?
Mayer framed two processing channels - auditory/verbal and visual/pictorial. The learner has to process these in some way. Mayer suggests that the order is auditory followed by verbal for the first and visual information, then pictorial for the second. And so on. The gist is that Mayer basically said, "don't overuse media in a way that results in cognitive overload."
But back to my question about narration and text. Is this cognitive overload? At DevLearn 2015 (previous post), one speaker in a session titled, "Going from ILT to eLearning" (Sean Putman) spent some time talking about narration and text. His opinion was that using text that matched narration was annoying and not very effective. A lot of professional training in the eLearning does this. They put the text and narration together. Some (Lynda for example) even highlight the text as it's being read. It's a script, essentially. The argument is that it is reference material
Mast (2015) asks the question (paraphrased), "How much multimedia is too much?". The question pertains largely to MOOC's and other more academic learning resources, rather than corporate training, but the Mast article also gives us a definition of eLearning as, "...any typeof learning that uses electronic instructional material delivered via the World Wide Web and an Internet connection." (with the proper citations, which honestly, I haven't looked up, so thank you Kimberly Mast for doing that research, and if anyone wants those primary sources, see the link to her article).
Again in Mast, a section discussing multimedia and learning theory provides a great deal of support from the Constructivist side of things (Constructivist learning is considered "the theory of the digital age" according to Mast). Constructivists define meaning in learning when new information fits into the student’s existing knowledge, as well as the student’s perception of the world around them.
As for cognitive overload and multimedia, Mayer & Moreno's article (2003) summarizes nicely 1) what demands multimedia learning puts on the learner and 2) what can be done to reduce excessive cognitive load. I think that Point #1 is interesting from an academic standpoint, but not practical enough for me to put in this blog entry. However, Point #2 is important because that's what I set out to discover through this wild goose chase. Mayer's main suggestions are:
1. Present text as narration along with visual material and not as text on the screen. This offloads visual information that may be extraneous and causing overload (text pertaining to narration - the exact thing Lynda does offer).
2. Sometimes, both visual and auditory channels are overloaded. In that case, the idea of segmentation may offer more time to learners to process information. Segmentation is essentially the chopping up of information into smaller pieces that are coherent and tightly organized. The time in between those segments could be managed by the learner.
3. Another way to reduce overload is to flip learning (flipped classroom) where students add knowledge prior to entering the learning environment. That is, they gain background knowledge through reading or some other modality, then enter a classroom for practical exercise or application.
4. Finally, weeding is the process of eliminating interesting but irrelevant information that is central to the learning goal. If weeding is not an option, then signaling is a way to give learners clues about what material is important and what material is not important. This might be using bold text, arrows, or different colors to help learners see what parts of a multimedia presentation really matter.
These are Mayer's findings, and they are pretty good ones.
Calandra et al (2008) also did an even more interesting, and arguably relevant study whereby they examined various instructional materials from corporate entities and surveyed the instructional designers about audio. Not surprisingly (to me, at least), they found that "In fact, intuitive rationale was reported as significantly more important than theoretical guidelines when making choices about audio use." The respondents reported using partial text in combination with full audio commonly (in line with offloading material to mitigate overload issues). Another interesting finding was that more than half the respondents kept their audio segments to one minute or less. That is very short, but in agreement with a previous study they had done.
The conclusion I draw here, which concurs with practice, is that excessive text and narration for the purposes of instruction is overkill. The text may be an added dimension but not something that should be simultaneous with visuals in copious amounts. Narration via auditory channel along with a rich visual channel is the best approach for complex topics and more effective at building mental images. The short text bursts may speak more to resources (speaking practically) than anything else, but too much "talking" certainly runs the risk of zoning out. I am guilty of this with my college lecture development and I should probably change my approach when it comes to recording lectures alongside slides. Too much narration without dynamic visuals is static and relies too heavily on the auditory channel with no real supplement. As for corporate style training, nobody likes shortness more than a stressed out manager or programmer, and so one minute or less probably helps them get to the point faster, especially if the topic is tightly presented.
Practical link here: When is Audio Narration Helpful?
Articulate Storyline Tips on Audio and Narration
References
Calandra, B., Barron, A. E., & Thompson-Sellers, I. (2008). Audio use in e-learning: What, why, when, and how? International Journal on E-Learning, 7(4), 589-601.
Mayer, R. E. (Ed.). (2005). The Cambridge handbook of multimedia learning. Cambridge University
Press.
Mast, K. (2015). Multimedia in E-Learning.
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge: University Press.
Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning.Educational Psychologist, 38(1), 43-52.
Schüler, A., Scheiter, K., & Gerjets, P. (2013). Is spoken text always better? Investigating the modality and redundancy effect with longer text presentation.Computers in Human Behavior, 29(4), 1590-1601.
Thursday, October 8, 2015
User Personas and Cultural Sensitivity
The Persona Problem
Well, where would I start? Most of the persona research is based more in UI design and user-centered design (UCD). this is more along the lines of "we are designing "such-and-such software" for so-and-so" (which is probably a lot of market demographic analysis). It is maybe more of a UI issue than an instructional design concern, at least in the formal literature. However, the idea of UCD could possibly link to instructional design, whereby the user on whom the design focuses becomes the learner persona. A product whose user is very specific will tend toward a more biased (?), or focused learner. But why is this necessary? What do you gain from this level of focus and attention on the person during training? Marketing a product and showing someone how to use the product certainly might be different in terms of defining audience (or is it?). Should it be? Those are the questions I'm looking to answer.
Concerns with the persona
The Massanari article contains an excellent review of the concept of personas with both a critical lens and designers point of view. To summarize, the ideal user persona is developed, "defined with significant rigor and precision’ despite being imaginary." (Reimann & Cooper, 2003). If this is not done, then there is evidence (significant evidence) that the selection of a user ends up being somewhat arbitrary, and inevitably, based on on the designer's (or instructional designer's) inherent biases (all citations go here, but among them, Blomquist and Arvola, 2002).
The persona as a concept, I'd argue, is pretty important because if it is not considered thoughtfully, it leads to a superficial result. Turner & Turner (2011) arrived at a similar conclusion, stating that, "The very cognitive economy associated with the use of personas impliesa lack of engagement with the characteristics of the people for whom they are designing." They go on further to dispute everybody's favorite citation, Pruitt & Grudin (2003), which suggested that the use of users personas increased engagement.
Unfortunately, much of the work done in "professional" settings is in fact done using only cognitive economy*. However, the question remains, is it important to have a persona rather than a defined "user" perspective in training materials? I think to answer that, we'd have to look at any evidence regarding effectiveness of user personas in learning. In their defense, however, they do mention, "Ethnographic data may help the most in developing realistic Personas, when available in sufficient depth" (Pruitt & Grudin 2003).
For practitioners of design and instructional material, I think Matthews et al (2012) provides the most informative study, in which several designers and UI experts shared their experiences and opinions of user personas. One designer rightly (in my opinion) points out one of the biggest weaknesses of user personas (from Matthews et al 2012):
This designer was concerned with abstraction in persona use. Other key concerns other designers had were the misleading nature of personas, distraction in details and the overal impersonal nature of personas, Also from Matthews et al (2012).
Is learning really enhanced through personas?
The literature is very empty here. I don't know if using a persona is effective in eLearning. How would you measure effectiveness anyway? You could conduct usability tests, or ask users if it made a difference to their perception during the learning process. It would be a great paper, or study, or something. Too bad my PhD isn't actually an EdD. But anyone who ever earned a PhD had to learn something about teaching and education, so I feel sort of ok about doing these lit searches and figuring it out on my own. I did find one PhD dissertation ( about eLearning and the user experience (Draper, 2015). The work there largely focuses around interviews with instructional designers and UX knowledge. Surprise surprise - it seems the instructional designers were largely ignorant about UX issues. Well my my my, it looks like there's a gap. There is a need for user interface awareness. If only UX were important in software. UX and ID are both kind of "soft" topics that many software engineers (excluding Steve Jobs, RIP) don't care too much about until they build the guts of everything. Maybe things have changed. I don't know. I kind of doubt it.
I'm still digging through the literature on this one though, to be honest. In some ways, the general criticisms of the persona point to the shortcomings: it may stereotype, it may limit your audience, and it may be (as it is for me, personally) unneeded detail that is distracting from the learning objectives.
Would I use a user persona?
Well, having had to go through the debate at work, I'm pretty comfortable saying that 1) I don't like detailed user personas (as predicted by Matthews et al) because they are distracting, and 2) I prefer a silhouetted persona as a symbol for a user, or learner. That's my personal take on it. That's what I thought before I wrote this, and I'm afraid that this giant lit search hasn't changed my mind. If anything, it's strengthened my position that user personas are gimmicky, distracting, but not entirely useless because I do find some value in silhouettes and representations of people. It helps me visualize a process or a scenario (oooh, scenario-based training is more my scene! Maybe another entry!?)
* Definition of cognitive economy here.
Draper, C. D. (2015). Ships Passing in the Night? E-Learning Designers' Experiences with User Experience.
Elkina, M., & Pursian, A. (2012). Utilizing the Personas Concept as a Basis for Modeling Use Cases of a Learning Analytic Application.International Journal for Cross-Disciplinary Subjects İn Education (IJCDSE), 2, 935-942.
Maier, R., & Thalmann, S. (2010). Using personas for designing knowledge and learning services: results of an ethnographically informed study. International Journal of Technology Enhanced Learning, 2(1-2), 58-74.
Massanari, A. L. (2010). Designing for imaginary friends: information architecture, personas and the politics of user-centered design. New Media & Society, 12(3), 401-416.
Matthews, T., Judge, T., & Whittaker, S. (2012, May). How do designers and user experience professionals actually perceive and use personas?. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1219-1228). ACM.
Pruitt, J., & Grudin, J. (2003, June). Personas: practice and theory. In Proceedings of the 2003 conference on Designing for user experiences (pp. 1-15). ACM.
Reimann, R., & Cooper, A. (2003). About Face 2.0: The Essentials of Interaction Design. Editorial Wiley.
Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32(1), 30-44.



